Large City: Qeyō Smǟn Hadfow

Qeyō Smǟn Hadfow

Qeyō Smǟn Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceMiqtpsukhe Moot
RegionÆyo Ganàyæ Forest
Founded1568
Community LeaderLord Tsmëga
Area158 km2 (63 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation4886 m (16030 ft)
Average Yearly Precipitation133 cm/y (52 in/y)
Population37586
Population Density237 people per km2 (596 people per mi2)
Town AuraEnchantment
Naming
Native nameQeyō Smǟn Hadfow
Pronunciation/ˈqejoː/ /smaːn/
Direct Translation[serious; obese] [diner]
Translation[Not Yet Translated]

Qeyō Smǟn Hadfow (/ˈqejoː/ /smaːn/ [serious; obese] [diner]) is a subtropical Large City located in the Miqtpsukhe Moot of the Rosid.

The name Qeyō Smǟn Hadfow is derived from the Sylvin language, as Qeyō Smǟn Hadfow was founded by Bhorlis, who was culturaly Wood Elf.

Climate

Qeyō Smǟn Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Qeyō Smǟn Hadfow receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Qeyō Smǟn Hadfow covers an area of nearly 158 km2 (63 mi2), and an average elevation of 4886 m (16030 ft) above sea level.

Overview

Qeyō Smǟn Hadfow was founded durring the late 17th century in late fall of the year 1568, by Bhorlis. The establishment of Qeyō Smǟn Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bhorlis struck deals with nearby nations and communities to establish Qeyō Smǟn Hadfow as a prison colony.

Qeyō Smǟn Hadfow was built using the conventions of Wood Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Qeyō Smǟn Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qeyō Smǟn Hadfow is buildings are arranged arrounded a highly ordered system of spacious cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Qeyō Smǟn Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Qeyō Smǟn Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qeyō Smǟn Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Qeyō Smǟn Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qeyō Smǟn Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qeyō Smǟn Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qeyō Smǟn Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qeyō Smǟn Hadfow's parks.

Qeyō Smǟn Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qeyō Smǟn Hadfow.

Qeyō Smǟn Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qeyō Smǟn Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qeyō Smǟn Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qeyō Smǟn Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qeyō Smǟn Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qeyō Smǟn Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qeyō Smǟn Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qeyō Smǟn Hadfow's public wards, blessings, and other arcane systems.

Qeyō Smǟn Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qeyō Smǟn Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qeyō Smǟn Hadfow's grid is powered by a god's will and kindness.

Qeyō Smǟn Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qeyō Smǟn Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Qeyō Smǟn Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qeyō Smǟn Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qeyō Smǟn Hadfow's natural decorations nor waterways.

Qeyō Smǟn Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qeyō Smǟn Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qeyō Smǟn Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qeyō Smǟn Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qeyō Smǟn Hadfow's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Qeyō Smǟn Hadfow vermin leave small tokens in payment for food taken.

The Spriggan near Qeyō Smǟn Hadfow are known to be almost tame, such that they can be put to domestic use.

Qeyō Smǟn Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Conjuration energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 67
  • Farmers: 104
  • Farm Laborer: 208
  • Hunters: 144
  • Milk Maids: 96
  • Ranchers: 51
  • Ranch Hands: 105
  • Shepherds: 87
    • Farmland: 151847 m2
    • Cattle and Similar Creatures: 9396
    • Poultry: 112758
    • Swine: 7517
    • Sheep: 375
    • Goats: 75
    • Horses, Mounts, and Beasts of Burden: 3758

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 91
  • Bookbinders: 46
  • Buckle-makers: 48
  • Cabinetmakers: 96
  • Candlemakers: 144
  • Carpenters: 127
  • Clothmakers: 104
  • Coach and Harness Makers: 40
  • Coopers: 98
  • Copper, Brass, Tin, Zinc, and Lead Workers: 50
  • Copyists: 36
  • Cutlers: 32
  • Fabricworkers: 81
  • Farrier: 278
  • Furriers: 24
  • Glassworkers: 121
  • Gunsmiths: 82
  • Harness-Makers: 36
  • Hatters: 72
  • Hosiery Workers: 26
  • Jewelers: 41
  • Leatherwrights: 91
  • Locksmiths: 38
  • Matchstick makers: 57
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 55
  • Plasterers: 52
  • Pursemakers: 62
  • Roofers: 39
  • Ropemakers: 39
  • Rugmakers: 36
  • Saddlers: 73
  • Scabbardmakers: 74
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 36
  • Soap and Tallow Workers: 119
  • Tailors: 174
  • Tanners: 46
  • Upholsterers: 54
  • Watchmakers: 51
  • Weavers: 113
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 51
  • Booksellers: 57
  • Butchers: 93
  • Chandlers: 89
  • Chicken Butchers: 100
  • Entrepreneurs: 37
  • Fine Clothiers: 89
  • Fishmongers: 89
  • Florists: 23
  • Potion Sellers: 59
  • Resellers: 144
  • Spice Merchants: 51
  • Wine-sellers: 69
  • Wheelwright: 60
  • Woodsellers: 35

Service workers

  • Bakers: 208
  • Barbers: 183
  • Coachmen: 54
  • Cooks: 208
  • Doctors: 77
  • Gamekeepers: 58
  • Grooms: 32
  • Hairdressers: 134
  • Healers: 97
  • Housekeepers: 110
  • Housemaids: 208
  • House Stewards: 113
  • Inns: 36
  • Laundry maids: 67
  • Maidservants: 121
  • Nursery Maids: 68
  • Pastrycooks: 139
  • Restaurateur: 163
  • Tavern Keepers: 144

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 36
  • Chemical Workers: 21
  • Coal Heavers: 76
  • In-Town Couriers: 83
  • Long Haul Couriers: 85
  • Dockyard Workers: 81
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 105
  • Millers: 89
  • Miners: 78
  • Oilmen and Polishers: 56
  • Postmen: 89
  • Pure Finder: 50
  • Skinners: 98
  • Sugar Refiners: 21
  • Tosher: 59
  • Warehousemen: 129
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 104

Skilled Laborers

  • Accountants: 49
  • Alchemist: 54
  • Clerk: 73
  • Dentists: 37
  • Educators: 108
  • Engineers: 52
  • Gardeners: 36
  • Mages: 28
  • Plumbers: 39
  • Pharmacist: 46
  • Professors: 16
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 51
  • Civil Clerks: 81
  • Civic Iudex: 42
  • Consultants: 24
  • Exorcist: 93
  • Fixers: 46
  • Kami Clerk: 71
  • Landlords: 67
  • Lawyers: 46
  • Legend Keepers: 62
  • Militia Officers: 313
  • Monks, Monastic: 117
  • Monks, Civic: 121
  • Historian, Oral: 83
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 89
  • Priests: 170
  • Rangers: 52
  • Rat Catchers: 59
  • Scholars: 58
  • Spiritualist: 73
  • Slayers: 21
  • Storytellers: 147
  • Military Officers: 129

Cottage Industries

  • Brewers: 104
  • Comfort Services: 156
  • Enchanters: 42
  • Herbalists: 43
  • Jaminators: 139
  • Needleworkers: 125
  • Potters: 61
  • Preserve Makers: 110
  • Quilters: 52
  • Seamsters: 170
  • Spinners: 107
  • Tinker: 43
  • Weaver: 107

Artists

  • Actors: 40
  • Architects: 14
  • Bards: 63
  • Costumers: 23
  • Dancers: 45
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 18
  • Glaziers: 38
  • Inlayers: 36
  • Musicians: 121
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 31
  • Wood Carvers: 121
  • Writers: 117

Produce Industries

  • Butter Churners: 121
  • Canners: 107
  • Cheesmakers: 129
  • Ice Merchants: 16
  • Millers: 73
  • Picklers: 65
  • Smokers: 48
  • Stockmakers: 43
  • Tobacconists: 57
  • Tallowmakers: 83

14188 of Qeyō Smǟn Hadfow's population work within a Foundational Occupation.

22647 of Qeyō Smǟn Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 751 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Qeyō Smǟn Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Qeyō Smǟn Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century, Qeyō Smǟn Hadfow was attacked by savage tribes living nearby Qeyō Smǟn Hadfow. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qeyō Smǟn Hadfow lost 149 people, 242 livestock, and 73 buildings. The conflict ended after roughly 206, when members of Qeyō Smǟn Hadfow's militia enacted an operation to assassinate an enemy mage. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Qeyō Smǟn Hadfow's forces. The war is remembered in legend by Qeyō Smǟn Hadfow's bards, historians, and legend keepers.

History